You dream ’em – We build ’em
Fellow gamers, followers and virtual sailors of all kinds and all seas,
Welcome to our world, welcome to Task Force Admiral – welcome aboard! We’re breaking ground here, making waves for our first post on our humble dev blog.
It has been six months since our lead developer JB started to work full-time on the game. Finally; we are happy to use the opportunity offered by this brand new website to show our progress to our future audience. Most of the features you can read about in these pages are still in their infancy and might need some more work before going public. Still, in the following short tech demo reel you will be shown some of the features already unveiled to a few people around the internet in the course of the past summer. We hope that they still look solid enough in their current state, even a few months later!
The following tech features are showcased in this short film. You will witness:
Saying that the road is still long would be quite the understatement. Even though activity is happening 24/7 in our worldwide workshop as I write these lines, we are still far enough from a playable vertical slice that promising it for 2020 would feel premature, if not bold. Still, progress is steadily being accomplished every day, and I thank my team for their dedication and their trust in this endeavor. However, any machine, as efficiently designed or managed as it may be, needs some form of fuel to run. That fuel that keeps us going is coming from you.
By the end of this development cycle, we hope to be fortunate enough to meet your expectations, to succeed in crafting enough of a jewel to find our audience and redefine, with your precious support, the very genre for the years to come. In the meantime, always expect the utmost honesty and openness about our work, our results and delays – and, please, do not shy away from asking questions. Each and every new element you might bring to the table will be food for thought and could very well end up being that additional twist or bit of soul we were looking for.
Don’t hesitate to drop us a line, it means the world to us. Wish us fortune, for the seas will be heavy on our long journey to Point Luck! o7
Amiral Crapaud & the Team
Yo! This sounds super awesome! I can’t wait till it comes out.
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Thank you! We’ll do our best to reward your enthusiasm the right way! 😛
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This looks incredible, I look forward to seing more!
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Thank you very much! We’ll try our best to keep looking incredible then ^^
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I’m in. Can’t wait.
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GO FOR IT! Passion and hard work does wonders! The best I can say is listen to the community that will be flocking to this game. Most are as crazy as you are for World War Two. I for one want this to succeed and be the best it can be however that may come about. GOOD LUCK you got a geat start!
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Hi, developers!
Fine! Waiting for the opportunity to evaluate the game!
Will there be early access to the game?
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Hello there Alexey!
I had not seen your comment, oopsie. Sorry about that.
Well, hopefully we will choose a way to provide our audience with a way to assess the actual merits of our game. We won’t have early access the way it’s done on Steam though, that’s pretty much a given. The way our game is designed and the genre doesn’t work very well with this model IMHO.
Thank you for your interest!
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