Those who have been following us over our social media accounts know that we haven’t been idle over the last few weeks. For all the others, it’s time to play catch up with the latest developments. Nothing too hot, but nothing too shabby either: business as usual, and we’re getting there, one step at a time! Come and join us for a little tour! On the menu today: Air Ops, Terrain, Tactics & some more Beautiful Art!
Hello there, Ladies & Gentlemen of good taste!
It is me your host Amiral Crapaud for a March update regarding our progress – albeit a tad late, but we will still be on schedule as long as I do my homework in time for late April. No worries though, you will see that the extra few days were totally worth it.
Click here to check a lot of fancy ships, unique artsy drawings & an early prototype of our air operations management engine.
We are just a few days shy of entering March, and knowing February updates don’t fare as well in the wrong month, it was about time to give you a small peek at what has been going on over the last few weeks. But, no more wastin’ your time ladies & gentlemen, here’s the dope for the month to the tune of one of my favorite bands.
A fresh development update for January with new ships, new tech, new blokes & a New Year! Come visit our lair and enjoy the sight!
Before we even begin, allow me to wish each and every one of you Merry Christmas & – of course, first and foremost considering the day, Happy New Year. We sincerely hope that everything is and will remain well with you, your family and your friends. In this moment of happiness and reunion, enjoy every bit of kindness you come across, for there’s never enough of it around.
Fellow gamers, followers and virtual sailors of all kinds and all seas: welcome to our world, welcome to Task Force Admiral – welcome aboard!
We’re breaking ground here, making waves for our first post on our humble dev blog.